China resumes game approvals, with Tencent seen benefiting - TechCentral

China resumes game approvals, with Tencent seen benefiting

China has approved 80 new videogame titles in the first batch of licences granted by the media regulator after the end of a nine-month freeze.

The initial games were mostly local, mobile titles and didn’t include any from industry giants Tencent or Netease. The notice of approvals was posted online by the State Administration of Press, Publication, Radio, Film and Television.

China’s gaming industry, which generates more than US$30-billion of revenue, has been hammered this year after regulators froze the approval process for new games, preventing companies from making money off hit titles. That threw Tencent into disarray, spurring its first profit drop in at least a decade and wiping about $200-billion off its market value since a January peak.

Tencent gained as much as 1.4% in Hong Kong. Although Tencent and Netease weren’t in the initial batch of approvals, both “should benefit as the dust settles”, Karen Chan, an analyst with Jefferies, wrote in a 30 December report.

Tencent and peers from South Korea to Japan have rallied after the official China Securities Journal reported that regulators had reviewed and passed an initial batch of online games. It cited Feng Shixin, deputy director of the Communist Party’s influential propaganda department, telling an industry forum that the government was prepping licences for approved titles.

The suspension stemmed from Beijing’s campaign to combat gaming addiction and a reshuffle of regulators, casting uncertainty over Tencent’s main business. China’s largest social media and gaming company — which remains barred from making money off global blockbusters like Fortnite and PlayerUnknown’s Battlegrounds — is said to be cutting its marketing budget to tide it over the dry spell.

Tencent distributes its own games as well as titles from external studios. Developers that supply the company include Capcom, Nexon, Activision Blizzard and Electronic Arts, according to data compiled by Bloomberg.  — Reported by Cathy Chan, (c) 2018 Bloomberg LP

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