Close Menu
TechCentralTechCentral

    Subscribe to the newsletter

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Facebook X (Twitter) YouTube LinkedIn
    WhatsApp Facebook X (Twitter) LinkedIn YouTube
    TechCentralTechCentral
    • News
      The fragile joint in the Capitec machine

      The fragile joint in the Capitec machine

      9 July 2026
      Ministerial churn hollowed out Sita, PSC probe finds

      Ministerial churn hollowed out Sita, PSC probe finds

      9 July 2026
      Quantum computers are coming for bitcoin

      Quantum computers are coming for bitcoin

      9 July 2026
      Rain's boldest - and strangest - deal yet - Conrad Leigh

      Rain’s boldest – and strangest – deal yet

      8 July 2026
      Netflix, e.tv look to fill the gap Showmax left behind

      Netflix, e.tv look to fill the gap Showmax left behind

      8 July 2026
    • World
      Swingeing jobs cuts at Microsoft's Xbox unit

      Swingeing jobs cuts at Microsoft’s Xbox unit

      6 July 2026

      SK Hynix ends Samsung’s 26-year reign at the top

      22 June 2026
      Google on the hook for what its AI tells users, court rules

      Google on the hook for what its AI tells users, court rules

      15 June 2026
      How Russians juggle VPNs to outwit the Kremlin

      How Russians juggle VPNs to outwit the Kremlin

      15 June 2026
      Amazon CEO flagged Anthropic AI risks to Washington - Andy Jassy

      Amazon CEO flagged Anthropic AI risks to Washington

      14 June 2026
    • In-depth
      AI boom sparks rally, frenzy and fear

      AI boom sparks rally, frenzy and fear

      11 June 2026
      Every plug-in hybrid on sale in South Africa, ranked by price - Lamborghini Temerario

      Every plug-in hybrid on sale in South Africa, ranked by price

      7 June 2026
      What Wi-Fi 8 will mean for wireless networks

      What Wi-Fi 8 will mean for wireless networks

      1 June 2026
      Alfa's electric rebel - Alfa Romeo Junior Elettrica Veloce

      Alfa’s electric rebel

      29 April 2026
      Africa switches on as Europe dims the lights

      Africa switches on as Europe dims the lights

      9 April 2026
    • TCS
      Watts & Wheels S1E7: 'Ferrari's EV breaks the internet'

      Watts & Wheels S1E7: ‘Ferrari’s EV breaks the internet’

      8 July 2026
      TCS+ | How Tracker is turning vehicle data into business strategy - Silvia Schollenberger

      TCS+ | How Tracker is turning vehicle data into business strategy

      1 July 2026
      TCS+ | IBM Bob: an AI-powered 'development partner' for the enterprise - David Spurway

      TCS+ | IBM Bob: an AI-powered development partner for the enterprise

      30 June 2026
      Watts & Wheels S1E6: 'A flawless Alfa and a bakkie that divides'

      Watts & Wheels S1E6: ‘A flawless Alfa and a bakkie that divides’

      17 June 2026
      Watts & Wheels S1E6: 'A flawless Alfa and a bakkie that divides'

      Watts & Wheels S1E5: ‘A Bentley of the bush and a car that swims’

      8 June 2026
    • Opinion
      The author, Fanie van Rooyen

      South Africa can still catch the AI wave – here’s how

      7 July 2026
      The author, Fanie van Rooyen

      The AI utopia South Africa can’t afford

      1 July 2026
      The author, Jannie van Zyl

      South Africa’s broadband future is being decided in orbit, not in Pretoria

      30 June 2026
      The author, Pambos Soteriades

      The pivot South Africa’s MVNOs cannot afford to miss

      23 June 2026
      Brazil's online gambling crackdown is a lesson for South Africa

      Brazil’s online gambling crackdown is a lesson for South Africa

      22 June 2026
    • Company Hubs
      • 1Stream
      • Africa Data Centres
      • AfriGIS
      • Altron Digital Business
      • Altron Document Solutions
      • Altron Group
      • Arctic Wolf
      • Ascent Technology
      • AvertITD
      • BBD
      • Braintree
      • CallMiner
      • CambriLearn
      • CM Telecom
      • Contactable
      • CYBER1 Solutions
      • Digicloud Africa
      • Digimune
      • Domains.co.za
      • ESET
      • Euphoria Telecom
      • HOSTAFRICA
      • Incredible Business
      • iONLINE
      • IQbusiness
      • Iris Network Systems
      • Kaspersky
      • LSD Open
      • Mitel
      • NEC XON
      • Netstar
      • Network Platforms
      • Next DLP
      • Ovations
      • Paracon
      • Paratus
      • Q-KON
      • SevenC
      • SkyWire
      • Solid8 Technologies
      • Telit Cinterion
      • Telviva
      • Tenable
      • Vertiv
      • Videri Digital
      • Vodacom Business
      • Wipro
      • Workday
      • XLink
    • Sections
      • AI and machine learning
      • Banking
      • Broadcasting and Media
      • Cloud services
      • Contact centres and CX
      • Cryptocurrencies
      • Education and skills
      • Electronics and hardware
      • Energy and sustainability
      • Enterprise software
      • Financial services
      • HealthTech
      • Information security
      • Internet and connectivity
      • Internet of Things
      • Investment
      • IT services
      • Lifestyle
      • Policy and regulation
      • Public sector
      • Retail and e-commerce
      • Satellite communications
      • Science
      • SMEs and start-ups
      • Social media
      • Talent and leadership
      • Telecoms
      • Watts & Wheels
    • Events
    • Advertise
    TechCentralTechCentral
    Home » In-depth » Gamification: hype or hit?

    Gamification: hype or hit?

    By Craig Wilson4 September 2013
    Twitter LinkedIn Facebook WhatsApp Email Telegram Copy Link
    News Alerts
    WhatsApp
    A screenshot from a game made for Absa
    A screenshot from a game made for Absa

    From applications to help people learn new languages to online training portals for bankers to learn new office processes, “gamification” is in fashion. Some critics ask whether it’s as effective a model for learning as its pundits claim, but one South African company believes the results speak for themselves.

    Gamification refers to making tasks more like games, the idea being that this makes the assimilation of mundane information or tasks more pleasant and that competition and rewards help motivate people.

    Johnathan Brandt is the technical development manager at Training Room Online, a South African company that builds games for companies looking to train staff using means other than the traditional tools of workshops, videos and corporate training.

    Brandt says the fact that “gamified learning” is inherently quantifiable means it’s easy to contrast and compare it with the results from other methods of training. In tests conducted by his company, people who learn using gamified learning take in much more than they do when they watch a video or sit through a workshop. Depending on the content, it can be as much as twice as effective, he claims.

    The Training Room Online creates games from the ground up for financial institutions, the mining sector, further education and training institutions, and anyone else who wants them.

    “We take the content companies provide us and put it into e-learning content,” Brandt explains. “The aim is to get people to learn without knowing they’re learning.”

    The company recently built a game for Standard Bank, which needed to teach employees about a new process they had to follow.

    “Users direct a character around a map and encounter puzzles,” Brandt explains. “These puzzles match real-world problems.”

    Johnathan Brandt
    Johnathan Brandt

    Users accrue points that open up new sections of the game and the reporting functionality makes it easy to see how well different users have done.

    The company is also busy with a game aimed at high school maths pupils. “We’re building a virtual city in which players are given a patch of ground and have to work out areas of the building they want to build, along with other calculations,” Brandt says. If the player gets the calculations wrong, it shows on the building.

    “Rewards make people want to play more. They will redo a formula time and time again until they get it right. By the end they’ve learnt it, even if they didn’t mean to.”

    Brandt says a private company is paying for and deploying the maths game to try and make maths a “sexy subject choice”. He says the game is aimed at all grades and that the complexity and puzzles change depending on the grade. Moreover, the game encourages students to go beyond their skill levels, too.

    “A basic run-through gives you the basic elements, but repeat play refines the city and offers more rewards.” Brandt says rewards are “critical to the process” and having enough variety is important in games where repetition is important for retention of the information being conveyed.

    Companies are billed according to how long a game takes to make, along with other variables such as its complexity, whether it’s a 2D or 3D game, and what sort of animation is required. Brandt says the average game costs between R30 000 and R200 000 and that games can be built for a wide range of platforms, from 3D-animated virtual worlds to sprite-based games for mobile phones.

    More often than not, games are built to work in a Web interface with a responsive design because this makes them easiest to distribute and allows them to be played on the widest range of devices.

    “The challenge is getting the concept across in a fun game,” he says. “It can’t be a game no one wants to play.”

    Another challenge is working out how much game play is necessary, and how much time the company can allow, for a user to pick up a particular concept or lesson.

    Brandt says another obvious advantage of game-based training is that it brings printing costs down and results in fewer training manuals in bins and landfills.

    But the potential pitfalls of gamification are, as a report on TechCrunch puts it, that companies and developers get “fixated on bells and whistles like points and badges, while not creating meaningful enough motivations and objectives. Without the latter, the former become meaningless.”

    The Training Room Online has the advantage of having very clear objectives laid out by its clients, but for app designers or retailers, this may be a valid criticism. Another risk from an apps perspective is user fatigue — if too many apps are gamified the novelty of the form will wear off.  — (c) 2013 NewsCentral Media

    Follow TechCentral on Google News Add TechCentral as your preferred source on Google


    Johnathan Brandt Training Room Online
    WhatsApp YouTube
    Share. Facebook Twitter LinkedIn WhatsApp Telegram Email Copy Link
    Previous ArticleSA gov’t requests Facebook data
    Next Article Fire could send memory prices soaring
    Company News
    Africa's data centres: AI, edge computing and new energy demands - Vertiv OADC Open Access Data Centres

    Africa’s data centres: AI, edge computing and new energy demands

    9 July 2026
    The best way to automate customer engagement using AI and WhatsApp - CM.com

    The best way to automate customer engagement using AI and WhatsApp

    9 July 2026
    When the internet goes down, who picks up the phone? - Vox Business Fibre

    When the internet goes down, who picks up the phone?

    9 July 2026
    Opinion
    The author, Fanie van Rooyen

    South Africa can still catch the AI wave – here’s how

    7 July 2026
    The author, Fanie van Rooyen

    The AI utopia South Africa can’t afford

    1 July 2026
    The author, Jannie van Zyl

    South Africa’s broadband future is being decided in orbit, not in Pretoria

    30 June 2026

    Subscribe to Updates

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Latest Posts
    The fragile joint in the Capitec machine

    The fragile joint in the Capitec machine

    9 July 2026
    Ministerial churn hollowed out Sita, PSC probe finds

    Ministerial churn hollowed out Sita, PSC probe finds

    9 July 2026
    Quantum computers are coming for bitcoin

    Quantum computers are coming for bitcoin

    9 July 2026
    Africa's data centres: AI, edge computing and new energy demands - Vertiv OADC Open Access Data Centres

    Africa’s data centres: AI, edge computing and new energy demands

    9 July 2026
    © 2009 - 2026 NewsCentral Media
    Built and maintained by Chronon
    • Cookie policy (ZA)
    • TechCentral – privacy and Popia

    Type above and press Enter to search. Press Esc to cancel.

    Manage consent

    TechCentral uses cookies to enhance its offerings. Consenting to these technologies allows us to serve you better. Not consenting or withdrawing consent may adversely affect certain features and functions of the website.

    Functional Always active
    The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
    Preferences
    The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
    Statistics
    The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
    Marketing
    The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
    • Manage options
    • Manage services
    • Manage {vendor_count} vendors
    • Read more about these purposes
    View preferences
    • {title}
    • {title}
    • {title}