Close Menu
TechCentralTechCentral

    Subscribe to the newsletter

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Facebook X (Twitter) YouTube LinkedIn
    WhatsApp Facebook X (Twitter) LinkedIn YouTube
    TechCentralTechCentral
    • News
      Shoprite claims early win in grocery AI wars

      Shoprite claims early win in grocery AI wars

      13 July 2026
      More bad news for memory prices - SK Hynix CEO Kwak Noh-jung

      More bad news for memory prices

      13 July 2026
      China nets a falling rocket in reusability race with SpaceX

      China nets a falling rocket in reusability race with SpaceX

      10 July 2026
      Battlefield tech could save lives on South Africa's roads - Dithoto Modungwa

      Battlefield tech could save lives on South Africa’s roads

      10 July 2026
      Customers prefer ChatGPT to your company's AI chatbot

      Customers prefer ChatGPT to your company’s AI chatbot

      10 July 2026
    • World
      Swingeing jobs cuts at Microsoft's Xbox unit

      Swingeing jobs cuts at Microsoft’s Xbox unit

      6 July 2026

      SK Hynix ends Samsung’s 26-year reign at the top

      22 June 2026
      Google on the hook for what its AI tells users, court rules

      Google on the hook for what its AI tells users, court rules

      15 June 2026
      How Russians juggle VPNs to outwit the Kremlin

      How Russians juggle VPNs to outwit the Kremlin

      15 June 2026
      Amazon CEO flagged Anthropic AI risks to Washington - Andy Jassy

      Amazon CEO flagged Anthropic AI risks to Washington

      14 June 2026
    • In-depth
      AI boom sparks rally, frenzy and fear

      AI boom sparks rally, frenzy and fear

      11 June 2026
      Every plug-in hybrid on sale in South Africa, ranked by price - Lamborghini Temerario

      Every plug-in hybrid on sale in South Africa, ranked by price

      7 June 2026
      What Wi-Fi 8 will mean for wireless networks

      What Wi-Fi 8 will mean for wireless networks

      1 June 2026
      Alfa's electric rebel - Alfa Romeo Junior Elettrica Veloce

      Alfa’s electric rebel

      29 April 2026
      Africa switches on as Europe dims the lights

      Africa switches on as Europe dims the lights

      9 April 2026
    • TCS
      Watts & Wheels S1E7: 'Ferrari's EV breaks the internet'

      Watts & Wheels S1E7: ‘Ferrari’s EV breaks the internet’

      8 July 2026
      TCS+ | How Tracker is turning vehicle data into business strategy - Silvia Schollenberger

      TCS+ | How Tracker is turning vehicle data into business strategy

      1 July 2026
      TCS+ | IBM Bob: an AI-powered 'development partner' for the enterprise - David Spurway

      TCS+ | IBM Bob: an AI-powered development partner for the enterprise

      30 June 2026
      Watts & Wheels S1E6: 'A flawless Alfa and a bakkie that divides'

      Watts & Wheels S1E6: ‘A flawless Alfa and a bakkie that divides’

      17 June 2026
      Watts & Wheels S1E6: 'A flawless Alfa and a bakkie that divides'

      Watts & Wheels S1E5: ‘A Bentley of the bush and a car that swims’

      8 June 2026
    • Opinion
      The author, Fanie van Rooyen

      South Africa can still catch the AI wave – here’s how

      7 July 2026
      The author, Fanie van Rooyen

      The AI utopia South Africa can’t afford

      1 July 2026
      The author, Jannie van Zyl

      South Africa’s broadband future is being decided in orbit, not in Pretoria

      30 June 2026
      The author, Pambos Soteriades

      The pivot South Africa’s MVNOs cannot afford to miss

      23 June 2026
      Brazil's online gambling crackdown is a lesson for South Africa

      Brazil’s online gambling crackdown is a lesson for South Africa

      22 June 2026
    • Company Hubs
      • 1Stream
      • Africa Data Centres
      • AfriGIS
      • Altron Digital Business
      • Altron Document Solutions
      • Altron Group
      • Arctic Wolf
      • Ascent Technology
      • AvertITD
      • BBD
      • Braintree
      • CallMiner
      • CambriLearn
      • CM Telecom
      • Contactable
      • CYBER1 Solutions
      • Digicloud Africa
      • Digimune
      • Domains.co.za
      • ESET
      • Euphoria Telecom
      • HOSTAFRICA
      • Incredible Business
      • iONLINE
      • IQbusiness
      • Iris Network Systems
      • Kaspersky
      • LSD Open
      • Mitel
      • NEC XON
      • Netstar
      • Network Platforms
      • Next DLP
      • Ovations
      • Paracon
      • Paratus
      • Q-KON
      • SevenC
      • SkyWire
      • Solid8 Technologies
      • Telit Cinterion
      • Telviva
      • Tenable
      • Vertiv
      • Videri Digital
      • Vodacom Business
      • Wipro
      • Workday
      • XLink
    • Sections
      • AI and machine learning
      • Banking
      • Broadcasting and Media
      • Cloud services
      • Contact centres and CX
      • Cryptocurrencies
      • Education and skills
      • Electronics and hardware
      • Energy and sustainability
      • Enterprise software
      • Financial services
      • HealthTech
      • Information security
      • Internet and connectivity
      • Internet of Things
      • Investment
      • IT services
      • Lifestyle
      • Policy and regulation
      • Public sector
      • Retail and e-commerce
      • Satellite communications
      • Science
      • SMEs and start-ups
      • Social media
      • Talent and leadership
      • Telecoms
      • Watts & Wheels
    • Events
    • Advertise
    TechCentralTechCentral
    Home » Editor's pick » Nintendo, still games master at 125

    Nintendo, still games master at 125

    By The Conversation26 September 2014
    Twitter LinkedIn Facebook WhatsApp Email Telegram Copy Link
    News Alerts
    WhatsApp
    Super-Mario-280
    Super Mario

    In the world of videogames, few companies have as long or vivid a history as Nintendo, which turns 125 years old this week.

    Founded in 1889 as a producer of toys and playing cards, the company is quite distinct from the typical perception of Japanese firms that have become global players, those that constitute large conglomerate firms with manager-CEOs and headquarters in Tokyo.

    Over 300 miles away from Tokyo, the company has a secretive and insular corporate culture at its headquarters in the ancient Japanese capital of Kyoto, retaining a unique status in the country’s business scene. The company was headed for more than 50 years by visionary owner-entrepreneur-CEO Hiroshi Yamauchi, who stepped down from the position in 2002 and died last year.

    Nintendo began developing electronic toys in the 1960s, initially in response to consumer demand from shooting games using lightguns fitted with optical sensors. As early as 1964, Nintendo began to hire experienced hardware engineers from well-known consumer electronics firms, and conducted joint research and development with firms such as Sharp and Mitsubishi Electric. Those engineers initially hired to develop baseball pitching machines and toy transceivers were subsequently reassigned to develop arcade games.

    Nintendo’s first fully fledged entry into the home videogame market was the Famicom console (known in the west as the Nintendo Entertainment System or NES), released in Japan in 1983. More than 61m were sold over its lifetime, making it the best seller of its time.

    The company’s position was solidified with the GameBoy in 1989, the world’s first portable game console. The Gameboy was so popular that when a full colour version was released nine years later it was still a massive hit despite the extent to which technology had moved on. More than 118m units were sold worldwide.

    The next-generation, 16-bit successor to the 8-bit NES was the Super Famicom (or SNES) in 1990, selling 49m units to outsell fierce competition from rivals Sony and Sega. By this time, Nintendo was a household name in Japan, the US and Europe.

    Nintendo regained its innovative edge in 2007 with the Wii console
    Nintendo regained its innovative edge in 2007 with the Wii console

    Nintendo’s dominance in the 1980s and early 1990s is in part due to its original and enormously successful hit games and franchises such as Donkey Kong (1981) and Super Mario Brothers (1985) and Zelda (1986) and Pokemon (1996). Unlike the otherwise troubled relationship between Japan’s computer hardware and software industry — where hardware companies neglected software innovation to such an extent that software was considered something of a “necessary evil” — Nintendo CEO Yamauchi was well aware of its importance, nurtured in-house talent, and was quoted saying that hardware was the necessary evil of the videogame industry.

    The outcome of the strategy was best represented by Shigeru Miyamoto, a Kyoto native, Nintendo’s chief game developer and the creator of Donkey Kong and Super Mario Brothers. With a keen interest in comics (manga), Miyamoto led a cartoonist club at high school and studied industrial design at Kanazawa College of Art before he joined Nintendo.

    When he was assigned to develop an arcade game for the US market in 1980, he realised that the then wildly popular Space Invaders and Pac-Man arcade games had as aims simply to erase objects from the screen. This led Miyamoto to develop games with a greater depth of gameplay, creating the lead character of Donkey Kong (an everyman in overalls who would later become the world renowned Mario) in a cartoonish style and with a cartoonish storyline (saving damsel from giant rogue ape) to match. With Miyamoto’s efforts, Nintendo established the position of game designers in the industry specialised in developing complex characters and storylines, which had previously been an afterthought by programmers.

    The classic Donkey Kong
    The classic Donkey Kong

    Competition intensified during the 1990s from competitors like Sega and Sony, and it was only with the Wii console in 2007 that Nintendo regained its inventive edge. With the poor performance of its predecessor GameCube console (2001) against Sony’s PlayStation 2 (2000) and Microsoft’s Xbox (2001), Nintendo had dropped to a distant third in the console market in the early 2000s. By then, owing to hardware advances including CD-ROMs and 3D graphics chips, console manufacturers ploughed a furrow of providing faster, more powerful systems to provide an ever more realistic visual experience.

    Instead, with the Wii Nintendo left this path and focused on playability through a user-friendly interface. The wireless, motion-sensing controller was devised to direct action on the screen, and games were developed specifically to exploit the potential of this innovative controller. More intuitive to non-gamers, it could be used, for example, as a fishing rod for a fishing game, a tennis racket for a tennis game, or a variety of other ways. The Wii helped Nintendo to create games that appealed to women and the elderly — including sports, fitness, even yoga — ignoring typical games based around combat simulation and rejecting the conventional wisdom that video games are the domain of testosterone-driven hardcore (and inevitably male) gamers.

    In a sense, with its emphasis on games playable by every member of the family, the company paved the way for their current popularity and reach of social games among casual players. Although the company has yet to make an entry into the market, its influence is felt in non-violent, cartoonish avatars and icons adopted by many social games.The Conversation

    • Hiro Izushi is senior lecturer in innovation at Aston University
    • This article was originally published on The Conversation
    Follow TechCentral on Google News Add TechCentral as your preferred source on Google


    Donkey Kong Microsoft Mitsubishi Electric Nintendo Nintendo Wii Sharp Sony Super Mario Bros
    WhatsApp YouTube
    Share. Facebook Twitter LinkedIn WhatsApp Telegram Email Copy Link
    Previous ArticleVodacom places first VoLTE call
    Next Article SA’s 3D printing industry gains traction

    Related Posts

    GTA VI and the weight of hype

    GTA VI and the weight of hype

    7 July 2026
    The author, Fanie van Rooyen

    South Africa can still catch the AI wave – here’s how

    7 July 2026
    Swingeing jobs cuts at Microsoft's Xbox unit

    Swingeing jobs cuts at Microsoft’s Xbox unit

    6 July 2026
    Company News
    Rain supercharges 5G with Huawei

    Rain supercharges 5G with Huawei

    10 July 2026
    Africa's data centres: AI, edge computing and new energy demands - Vertiv OADC Open Access Data Centres

    Africa’s data centres: AI, edge computing and new energy demands

    9 July 2026
    The best way to automate customer engagement using AI and WhatsApp - CM.com

    The best way to automate customer engagement using AI and WhatsApp

    9 July 2026
    Opinion
    The author, Fanie van Rooyen

    South Africa can still catch the AI wave – here’s how

    7 July 2026
    The author, Fanie van Rooyen

    The AI utopia South Africa can’t afford

    1 July 2026
    The author, Jannie van Zyl

    South Africa’s broadband future is being decided in orbit, not in Pretoria

    30 June 2026

    Subscribe to Updates

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Latest Posts
    Shoprite claims early win in grocery AI wars

    Shoprite claims early win in grocery AI wars

    13 July 2026
    More bad news for memory prices - SK Hynix CEO Kwak Noh-jung

    More bad news for memory prices

    13 July 2026
    China nets a falling rocket in reusability race with SpaceX

    China nets a falling rocket in reusability race with SpaceX

    10 July 2026
    Battlefield tech could save lives on South Africa's roads - Dithoto Modungwa

    Battlefield tech could save lives on South Africa’s roads

    10 July 2026
    © 2009 - 2026 NewsCentral Media
    Built and maintained by Chronon
    • Cookie policy (ZA)
    • TechCentral – privacy and Popia

    Type above and press Enter to search. Press Esc to cancel.

    Manage consent

    TechCentral uses cookies to enhance its offerings. Consenting to these technologies allows us to serve you better. Not consenting or withdrawing consent may adversely affect certain features and functions of the website.

    Functional Always active
    The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
    Preferences
    The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
    Statistics
    The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
    Marketing
    The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
    • Manage options
    • Manage services
    • Manage {vendor_count} vendors
    • Read more about these purposes
    View preferences
    • {title}
    • {title}
    • {title}