Close Menu
TechCentralTechCentral

    Subscribe to the newsletter

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Facebook X (Twitter) YouTube LinkedIn
    WhatsApp Facebook X (Twitter) LinkedIn YouTube
    TechCentralTechCentral
    • News
      The trap that stops MTN and Vodacom eating Cell C's lunch

      The trap that stops MTN and Vodacom eating Cell C’s lunch

      23 August 2026
      Cell C in talks with Starlink and Amazon Leo

      Cell C in talks with Starlink and Amazon Leo

      23 August 2026
      Cell C launches 5G

      Cell C launches 5G

      21 August 2026
      MVNOs are doing the heavy lifting at Cell C - Jorges Mendes

      MVNOs are doing the heavy lifting at Cell C

      21 August 2026
      Hot rand is cold comfort for tech buyers

      Hot rand is cold comfort for tech buyers

      21 August 2026
    • World
      Russia building its own Starlink - and faster than expected - Vadym Skibitskyi

      Russia building its own Starlink – and faster than expected

      11 August 2026
      Meta AI will now tell parents if their teen is in crisis

      Meta AI will now tell parents if their teen is in crisis

      17 July 2026
      IBM shares crash 25% as AI upends software spending - Arvind Krishna

      IBM shares crash 25% as AI upends software spending

      15 July 2026
      Jony Ive's first OpenAI device: an AI smart speaker - Jony Ive and Sam Altman

      Jony Ive’s first OpenAI device: an AI smart speaker

      15 July 2026
      Stripe, Advent in talks to buy PayPal for $53-billion

      Stripe, Advent in talks to buy PayPal for $53-billion

      15 July 2026
    • In-depth
      Google DeepMind CEO Demis Hassabis. Image: John Sears

      The plan to stop AI from breaking the world

      16 July 2026
      The internet has a Strait of Hormuz problem

      The internet has a Strait of Hormuz problem

      15 July 2026
      AI boom sparks rally, frenzy and fear

      AI boom sparks rally, frenzy and fear

      11 June 2026
      Every plug-in hybrid on sale in South Africa, ranked by price - Lamborghini Temerario

      Every plug-in hybrid on sale in South Africa, ranked by price

      7 June 2026
      What Wi-Fi 8 will mean for wireless networks

      What Wi-Fi 8 will mean for wireless networks

      1 June 2026
    • TCS
      Meet the CIO | Discovery's Derek Wilcocks on AI, guardrails and growth

      Meet the CIO | Derek Wilcocks on how AI personalised Vitality

      13 August 2026
      TCS | Money just became native to the internet - Steven Boykey Sidley

      TCS | Money just became native to the internet – Steven Boykey Sidley

      12 August 2026
      TCS+ | Specops' Darren James on continuous trust in an AI world

      TCS+ | Specops’ Darren James on continuous trust in an AI world

      7 August 2026
      TCS+ | How AI is turning hardware into a subscription service - Shane van der Merwe Merchant West

      TCS+ | How AI is turning hardware into a subscription service

      6 August 2026
      TCS+ | Why South African workers must become supervisors of digital labour - Accelera Digital Group Cliff de Wit

      TCS+ | Why South African workers must become supervisors of digital labour

      31 July 2026
    • Opinion
      The author, Jannie van Zyl

      Selling vapour is corporate suicide in slow motion

      16 July 2026
      Brazil's online gambling crackdown is a lesson for South Africa

      How Amazon outmanoeuvred Starlink in South Africa

      15 July 2026
      The Popia problem with agentic AI - Herman Haasbroek

      The Popia problem with agentic AI

      14 July 2026
      The author, Fanie van Rooyen

      South Africa can still catch the AI wave – here’s how

      7 July 2026
      The author, Fanie van Rooyen

      The AI utopia South Africa can’t afford

      1 July 2026
    • Company Hubs
      • 1Stream
      • Africa Data Centres
      • AfriGIS
      • Altron Digital Business
      • Altron Document Solutions
      • Altron Group
      • Arctic Wolf
      • Ascent Technology
      • AvertITD
      • BBD
      • Braintree
      • CallMiner
      • CambriLearn
      • CM Telecom
      • Contactable
      • CYBER1 Solutions
      • Digicloud Africa
      • Digimune
      • Domains.co.za
      • ESET
      • Euphoria Telecom
      • HOSTAFRICA
      • Incredible Business
      • iONLINE
      • IQbusiness
      • Iris Network Systems
      • Kaspersky
      • LSD Open
      • Mitel
      • NEC XON
      • Netstar
      • Network Platforms
      • Next DLP
      • Ovations
      • Paracon
      • Paratus
      • Q-KON
      • SevenC
      • SkyWire
      • Solid8 Technologies
      • Telit Cinterion
      • Telviva
      • Tenable
      • Vertiv
      • Videri Digital
      • Vodacom Business
      • Vox
      • Wipro
      • Workday
      • XLink
    • Sections
      • AI and machine learning
      • Banking
      • Broadcasting and Media
      • Cloud services
      • Contact centres and CX
      • Cryptocurrencies
      • Education and skills
      • Electronics and hardware
      • Energy and sustainability
      • Enterprise software
      • Financial services
      • HealthTech
      • Information security
      • Internet and connectivity
      • Internet of Things
      • Investment
      • IT services
      • Lifestyle
      • Policy and regulation
      • Public sector
      • Retail and e-commerce
      • Satellite communications
      • Science
      • SMEs and start-ups
      • Social media
      • Talent and leadership
      • Telecoms
      • Watts & Wheels
    • Events
    • Advertise
    TechCentralTechCentral
    Home » Top » No breathing room in Dead Space 2

    No breathing room in Dead Space 2

    By Editor4 February 2011
    Twitter LinkedIn Facebook WhatsApp Email Telegram Copy Link
    News Alerts
    WhatsApp

    Dead Space 2 has no right to be as nerve-wracking as it is. There are few survival-horror game clichés that it doesn’t reach for at some point in its running time – the rattling in the air vents, the monsters that leap from conveniently placed closets, the horrific hallucinations that plague its hapless protagonist, the gruesome animations that accompany death.

    But its execution is so skilful that I spent most of the game creeping carefully around its dark corridors with my gun aimed and my heart in throat, anyway. It was seldom a surprise when some corpse briefly illuminated by my flash light reanimated into a shambling abomination or a hellish creature burst from a steel cabinet.

    That didn’t stop every encounter from turning into a white-knuckle fight for survival that left me limping to the next exit, praying that there would be a save point and some supplies around the corner. Dead Space 2 is an unrelenting package of surprise and suspense that dials the intensity of its predecessor right up to 111.

    The original Dead Space was one of the new intellectual properties that Electronic Arts created this console generation in a bid to become the cool guy among the big, franchise-milking games publishers. Developed by Visceral Games, it was an intelligent reinvention of the survival-horror genre that borrowed the best elements from the Resident Evil and Silent Hill series, disposed of their more archaic gameplay elements and transplanted the setting into space.

    "Strategic dismemberment" with weapons such as the plasma cutter is the key to surviving Dead Space 2 (click to enlarge)

    Dead Space 2 once again puts the player in the space suite of Isaac Clarke, the engineer that lived through a brush with the “necromorphs” (humans turned into monsters by an alien parasite) that wiped out most of the crew of the space ship Ishimura. From its shocking opening moments, it will feel familiar to anyone who has played Dead Space.

    This time around, perhaps to reflect Isaac’s status as a battle-hardened survivor, he feels a little more agile and benefits from slightly tighter shooting mechanics. It’s just as well that Visceral has made these subtle tweaks — the game seems to throw far more monsters at Isaac this time around, including some daunting new necromorph varieties.

    The biggest adversary in Dead Space 2, however, is not the monsters but the scarcity of the resources vital to Isaac’s survival. As Isaac fares deeper into the game, the player will find himself backtracking to the shops scattered around the Sprawl, hoping to scrap together enough credits for a small health pack or a few rounds of precious ammo. Learning to master the telekinesis and stasis (time-slowing) abilities in combat is even more essential than it was in Dead Space if Isaac isn’t to find himself with dry guns and facing a room full of necromorphs.

    The Sprawl is a space city perched upon a fragment of moon in the outer reaches of space, allowing for a more varied set of locations than did the steel bowels of the Ishimura. From the creepy headquarters of Unitology — a Scientology-like religion in the Dead Space universe — to an elementary school overrun with frightening child necromorphs, the game plays out in an organic world that is both coherent and diverse.

    Superb sound and visual design brings these richly detailed environments to disturbing life. The blood-curdling shrieks and wails of the necromorphs, eerie looped video messages recorded by the Sprawl’s inhabitants and the dim lighting hinting at the outlines of mutilated bodies put the player right in the centre of Isaac’s nightmare.

    Terror creeps up behind Isaac Clarke (click to enlarge)

    The pacing is brutal, punctuated with some wonderfully designed set-piece moments that owe much to the likes of Half-Life and Uncharted. Isaac is alone and vulnerable for long stretches in the game, making the moments that he manages to briefly turn the tables both exhilarating and tinged with dread of the horrors that lurk around the corner.

    Even locations that were always safe in Dead Space — areas around save points, for example — may host monsters in the new game. There is no place to hide and catch your breath, unless you’re a necromorph.

    Despite its many improvements over the first game, there are a few small missteps in Dead Space 2. Visceral has designed the game to minimise backtracking, occasionally making it feel as if Isaac is being funnelled from one dark corridor to another. It’s as much of an on-rails ride as a theme park house of horrors.

    Also missed is the sense of dread and isolation the zero gravity and out-in-space segments in Dead Space inspired. These sequences are truncated and action-packed in Dead Space 2, one of the few changes I found to be for the worse. And the few puzzles in the game — which mostly make use of the telekinesis and stasis abilities — are disappointingly simple.

    Dead Space 2 trailer (via YouTube):

    Dead Space 2’s biggest addition to the series is an objective-based multiplayer component that pits humans and necromorphs teams against in matches that are somewhat reminiscent of the competitive modes in Left 4 Dead or Alien vs Predators.  Multiplayer is intense, well-balanced and, like most modern shooters, offers a progression system with unlockable rewards to keep players coming back. Though somewhat lacking in depth, it is an enjoyable way to bide the time until Killzone 3 and Bulletstorm arrive.

    The initial run of the PlayStation 3 version includes a welcome bonus in the form of the high-definition port of the Wii game, Dead Space Extraction. The frenetic House of the Dead-style lightgun shooter is also available as a download from the PlayStation Store for R140. It can be played using the traditional DualShock controller but really shines when paired with the PlayStation Move motion controls.  — Lance Harris, TechCentral

    • Reviewed on PlayStation 3. Also available on Windows PC and Xbox 360
    • Subscribe to our free daily newsletter
    • Follow us on Twitter or on Facebook
    Follow TechCentral on Google News Add TechCentral as your preferred source on Google


    Dead Space 2 Lance Harris
    WhatsApp YouTube
    Share. Facebook Twitter LinkedIn WhatsApp Telegram Email Copy Link
    Previous ArticleGoogle brings the masterpieces to you
    Next Article TalkCentral: Episode 24 – ‘iPadded’

    Related Posts

    TechCentral’s top 10 movies of 2019

    31 December 2019

    TechCentral’s top 10 games of 2019

    23 December 2019

    The best movies of 2018

    31 December 2018
    Company News
    Paratus Uganda first to market with Starlink service

    Paratus Uganda first to market with Starlink service

    21 August 2026
    Smarter operations take centre stage at Electra Mining Africa 2026

    Smarter operations take centre stage at Electra Mining Africa 2026

    20 August 2026
    Fidelity turns to Sigfox to spot fires before they start

    Fidelity turns to Sigfox to spot fires before they start

    19 August 2026
    Opinion
    The author, Jannie van Zyl

    Selling vapour is corporate suicide in slow motion

    16 July 2026
    Brazil's online gambling crackdown is a lesson for South Africa

    How Amazon outmanoeuvred Starlink in South Africa

    15 July 2026
    The Popia problem with agentic AI - Herman Haasbroek

    The Popia problem with agentic AI

    14 July 2026

    Subscribe to Updates

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Latest Posts
    The trap that stops MTN and Vodacom eating Cell C's lunch

    The trap that stops MTN and Vodacom eating Cell C’s lunch

    23 August 2026
    Cell C in talks with Starlink and Amazon Leo

    Cell C in talks with Starlink and Amazon Leo

    23 August 2026
    Cell C launches 5G

    Cell C launches 5G

    21 August 2026
    MVNOs are doing the heavy lifting at Cell C - Jorges Mendes

    MVNOs are doing the heavy lifting at Cell C

    21 August 2026
    © 2009 - 2026 NewsCentral Media
    Built and maintained by Chronon
    • Cookie policy (ZA)
    • TechCentral – privacy and Popia

    Type above and press Enter to search. Press Esc to cancel.

    Manage consent

    TechCentral uses cookies to enhance its offerings. Consenting to these technologies allows us to serve you better. Not consenting or withdrawing consent may adversely affect certain features and functions of the website.

    Functional Always active
    The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
    Preferences
    The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
    Statistics
    The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
    Marketing
    The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
    • Manage options
    • Manage services
    • Manage {vendor_count} vendors
    • Read more about these purposes
    View preferences
    • {title}
    • {title}
    • {title}