In a gaming industry where developers release sequels at the rate of one a year or every two years, a 12-year wait for a new game in a franchise is a lifetime. But that’s how long we have had to wait for StarCraft 2: Wings of Liberty, the follow-up to a real-time strategy (RTS) game that has sold about 10m copies worldwide and still commands a fanatical following. Rival franchises such as Command & Conquer have Zergling-rushed retail with a string of mediocre sequels over the past decade. Blizzard, by contrast, has turtled in its base for years to create something truly special. Initial impressions are that the game has been well worth the wait.