Signs of the traditional gaming industry’s decline are everywhere. They’re in the financial results of the giants of games publishing such as Electronic Arts, which saw revenues drop nearly 8% year-on-year in its latest quarter, and of THQ, which was this forced into bankruptcy early this year. They’re in the
Browsing: Xbox 360
Consumerisation — the use by business of technologies that were first tested in the consumer market — is one of the IT industry’s buzzwords of the moment. One technology that Microsoft hopes will soon evolve from expensive toy into essential productivity tool is the motion and voice interface featured in Kinect.