Close Menu
TechCentralTechCentral

    Subscribe to the newsletter

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Facebook X (Twitter) YouTube LinkedIn
    WhatsApp Facebook X (Twitter) LinkedIn YouTube
    TechCentralTechCentral
    • News

      Solly Malatsi seeks out-of-court deal in TV migration fight

      15 July 2025

      South Africa’s telcos battle to monetise 5G as 4G suffices for most

      15 July 2025

      Major new electric car brand launching in South Africa

      15 July 2025

      MTN empowerment investors see ‘modest’ return as Zakhele Futhi winds up

      15 July 2025

      Eskom wants your solar system registered – but what does that actually mean?

      15 July 2025
    • World

      Grok 4 arrives with bold claims and fresh controversy

      10 July 2025

      Samsung’s bet on folding phones faces major test

      10 July 2025

      Bitcoin pushes higher into record territory

      10 July 2025

      OpenAI to launch web browser in direct challenge to Google Chrome

      10 July 2025

      Cupertino vs Brussels: Apple challenges Big Tech crackdown

      7 July 2025
    • In-depth

      The 1940s visionary who imagined the Information Age

      14 July 2025

      MultiChoice is working on a wholesale overhaul of DStv

      10 July 2025

      Siemens is battling Big Tech for AI supremacy in factories

      24 June 2025

      The algorithm will sing now: why musicians should be worried about AI

      20 June 2025

      Meta bets $72-billion on AI – and investors love it

      17 June 2025
    • TCS

      TCS+ | MVNX on the opportunities in South Africa’s booming MVNO market

      11 July 2025

      TCS | Connecting Saffas – Renier Lombard on The Lekker Network

      7 July 2025

      TechCentral Nexus S0E4: Takealot’s big Post Office jobs plan

      4 July 2025

      TCS | Tech, townships and tenacity: Spar’s plan to win with Spar2U

      3 July 2025

      TCS+ | First Distribution on the latest and greatest cloud technologies

      27 June 2025
    • Opinion

      A smarter approach to digital transformation in ICT distribution

      15 July 2025

      In defence of equity alternatives for BEE

      30 June 2025

      E-commerce in ICT distribution: enabler or disruptor?

      30 June 2025

      South Africa pioneered drone laws a decade ago – now it must catch up

      17 June 2025

      AI and the future of ICT distribution

      16 June 2025
    • Company Hubs
      • Africa Data Centres
      • AfriGIS
      • Altron Digital Business
      • Altron Document Solutions
      • Altron Group
      • Arctic Wolf
      • AvertITD
      • Braintree
      • CallMiner
      • CambriLearn
      • CYBER1 Solutions
      • Digicloud Africa
      • Digimune
      • Domains.co.za
      • ESET
      • Euphoria Telecom
      • Incredible Business
      • iONLINE
      • Iris Network Systems
      • LSD Open
      • NEC XON
      • Network Platforms
      • Next DLP
      • Ovations
      • Paracon
      • Paratus
      • Q-KON
      • SevenC
      • SkyWire
      • Solid8 Technologies
      • Telit Cinterion
      • Tenable
      • Vertiv
      • Videri Digital
      • Wipro
      • Workday
    • Sections
      • AI and machine learning
      • Banking
      • Broadcasting and Media
      • Cloud services
      • Contact centres and CX
      • Cryptocurrencies
      • Education and skills
      • Electronics and hardware
      • Energy and sustainability
      • Enterprise software
      • Fintech
      • Information security
      • Internet and connectivity
      • Internet of Things
      • Investment
      • IT services
      • Lifestyle
      • Motoring
      • Public sector
      • Retail and e-commerce
      • Science
      • SMEs and start-ups
      • Social media
      • Talent and leadership
      • Telecoms
    • Events
    • Advertise
    TechCentralTechCentral
    Home » World » Sony’s big bet on 3D sensors that can see the world

    Sony’s big bet on 3D sensors that can see the world

    By Agency Staff25 October 2017
    Twitter LinkedIn Facebook WhatsApp Email Telegram Copy Link
    News Alerts
    WhatsApp

    One of Sony’s most promising bets on the future is hiding in plain sight.

    Inside the electronics maker’s Atsugi Technology Centre, a research campus located an hour outside Tokyo, engineers and researchers are developing sensors that can detect people and objects by calculating how long it takes for light to reflect off surfaces.

    With plans to go into mass production next year, Sony’s new class of sensors are designed for smartphones and augmented reality devices. Eventually, the new chips could find their way into drones, self-driving cars, gaming consoles, industrial equipment, factory and warehouse robots, and many other machines that interact with their environments. All told, the market for these 3D sensors will expand three-fold to US$4.5bn by 2022, according to researcher Yole Developpement, approaching Sony’s current revenue from image sensors.

    The new 3D detectors are in a category called time-of-flight sensors, which scatter infrared light pulses to measure the time it takes for them to bounce back

    “This has the scale to become the next pillar of our business,” said Satoshi Yoshihara, the general manager in charge of Sony’s sensors division.

    Sony thinks its manufacturing expertise in developing camera chips — found in the latest iPhones — gives it a distinct edge. The Tokyo-based company dominates the image-sensor market, with a 49% share. While roughly a tenth of Sony’s revenue came from semiconductors in the latest quarter, almost a third of operating profit comes from the division.

    The new 3D detectors are in a category called time-of-flight sensors, which scatter infrared light pulses to measure the time it takes for them to bounce back. The basic technology has been around for a while and forms the basis for the Xbox’s motion-based Kinect, as well as laser-based rangefinders on autonomous vehicles and in military planes. Sony’s big innovation over existing TOF sensors is that they’re smaller and calculate depth at greater distances. Used with regular image sensors, they effectively give machines the ability to see like humans.

    ‘Eyes of machines’

    “Instead of making images for the eyes of human beings, we’re creating them for the eyes of machines,” Yoshihara said. “Whether it’s AR in smartphones or sensors in self-driving cars, computers will have a way of understanding their environment.”

    The most immediate impact from TOF sensors, which will be fabricated at Sony’s factories in Kyushu, will probably be seen in augmented reality gadgets. Apple is betting big on mixing real and virtual environments, making it a key feature of the iPhone X, which ships on 3 November. While the brand-new smartphone relies on older time-of-flight technology (along with software and digital cameras), Apple is likely to adopt Sony’s TOF sensors for future devices, according to Yusuke Toyoda, a sensors analyst at Fuji Chimera Research.

    Sony faces competition, including from the current top supplier of TOF sensors, STMicroelectronics

    “Other smartphone makers will then copy Apple and adopt TOF sensors,” Toyoda said. Representatives for Apple didn’t respond to requests for comment.

    Sony faces competition, including from the current top supplier of TOF sensors, STMicroelectronics. The Geneva-based company makes up almost the entire market with its FlightSense sensors, used by Apple and more than 80 smartphone models. The chips are mainly deployed to measure distances to accurately focus cameras.

    Alexis Breton, a spokeswoman for STMicro, declined to comment, pointing to recent data showing that it’s shipped more than 300m TOF chips. STMicro’s revenue from the division that mostly includes the sensors was $295m last year.

    Much of the technology that has made Sony a success in imaging chips is also used in 3D sensors. Its back-illuminated technology is considered state of the art for converting images into electrons, which smartphone processors can then store and manipulate. That will be even more critical as phones evolve from sensing dozens of different depths to thousands.

    “Sony has everything technology-wise to address the market,” said Pierre Cambou, an imaging analyst at Yole. “They shouldn’t have a problem gaining a large share in 3D.”

    When Sony decided to gamble on time-of-flight sensors three years ago, it faced a choice between building or buying the technology. In 2015, Sony decided to acquire Softkinetic Systems, a small developer of TOF sensors. The Brussels-based company of 77 employees had already successfully deployed the technology in BMW’s 7-Series sedans, giving drivers the ability to control many of the car’s functions using hand gestures.

    “When our engineers and their engineers talked about collaborating, we realised we could come up with an amazing sensor,” Yoshihara said of the merger. “In terms of both (chip) performance and size, we can achieve another breakthrough.”

    Yoshihara joined Sony in 1991, just as it was pushing into digital imaging. He was involved in the development of charge-coupled device (CCD) sensors, central to products like the Handycam and Cyber-shot, and the transition to complementary metal-oxide semiconductor (CMOS) chips, used in virtually every smartphone. Now the industry standard, CMOS sensors are a $12bn market, according to Yole.

    As more AR-enabled hardware and software reach consumers, they’ll start to expect more devices to see the world as it is, in three dimensions. IKEA recently introduced an AR app that lets consumers virtually place furniture in living rooms and bedrooms. “It acts like it’s there, it looks like it’s there, and you interact like it’s there,” said Michael Valdsgaard of IKEA, who created the app.

    Self-driving cars will probably use both laser- and semiconductor-based TOF sensors, offering redundancy and greater accuracy, while drones will benefit from using smaller TOF chips to sense their surroundings, according to Fuji Chimera’s Toyoda. Artificial intelligence software will also be able to take advantage of the ability to detect people and objects, according to Dave Ranyard, who made AR games at Sony before running his own studio, Dream Reality Interactive.

    “The way we interact with computers now and with each other online is through a 2D interface like a webpage,” Ranyard said. “But fundamentally, we’re moving to a 3D world.”  — Reported by Yuji Nakamura and Yuki Furukawa, with assistance from Samuel Dodge, (c) 2017 Bloomberg LP



    Apple Sony STmicroelectronics
    Subscribe to TechCentral Subscribe to TechCentral
    Share. Facebook Twitter LinkedIn WhatsApp Telegram Email Copy Link
    Previous ArticleAMD disappoints despite sexy new processors
    Next Article EOH says its name has been cleared

    Related Posts

    Mental wellness at scale: how Mac fuels October Health’s mission

    15 July 2025

    Apple plans product blitz to reignite growth

    11 July 2025

    AI gold rush propels Nvidia to record $4-trillion market cap

    9 July 2025
    Company News

    Mental wellness at scale: how Mac fuels October Health’s mission

    15 July 2025

    Banking on LEO: Q-KON transforms financial services connectivity

    14 July 2025

    The future of business calling: Voys brings your landline to the cloud

    14 July 2025
    Opinion

    A smarter approach to digital transformation in ICT distribution

    15 July 2025

    In defence of equity alternatives for BEE

    30 June 2025

    E-commerce in ICT distribution: enabler or disruptor?

    30 June 2025

    Subscribe to Updates

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    © 2009 - 2025 NewsCentral Media

    Type above and press Enter to search. Press Esc to cancel.