Close Menu
TechCentralTechCentral

    Subscribe to the newsletter

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    Facebook X (Twitter) YouTube LinkedIn
    WhatsApp Facebook X (Twitter) LinkedIn YouTube
    TechCentralTechCentral
    • News

      Capitec’s next big move in mobile

      19 May 2025

      Bye-bye, Microsoft: Huawei launches its first non-Windows laptop

      19 May 2025

      Joosub on Vodacom’s next moves – spectrum, subscribers and Starlink

      19 May 2025

      Vodacom upgrades growth outlook

      19 May 2025

      Nvidia’s strategic shift aims to cement its role at the core of global AI

      19 May 2025
    • World

      Microsoft pushes for industry standards in AI agent collaboration

      19 May 2025

      Microsoft to lay off 3% of workforce in organisation-wide cuts

      14 May 2025

      AI-voiced audiobooks are coming to Audible

      13 May 2025

      Apple turns to AI to tackle iPhone battery woes

      13 May 2025

      Vodafone CFO to step down

      7 May 2025
    • In-depth

      South Africa unveils big state digital reform programme

      12 May 2025

      Is this the end of Google Search as we know it?

      12 May 2025

      Social media’s Big Tobacco moment is coming

      13 April 2025

      This is Europe’s shot to emerge from Silicon Valley’s shadow

      10 April 2025

      Microsoft turns 50

      4 April 2025
    • TCS

      Meet the CIO | Schalk Visser on Cell C’s big tech pivot

      13 May 2025

      TCS | Kiaan Pillay on fintech start-up Stitch and its R1-billion funding round

      7 May 2025

      TCS+ | Switchcom and Huawei eKit: networking made easy for SMEs

      6 May 2025

      TCS | How Covid sparked a corporate tug-of-war over Adapt IT

      30 April 2025

      TCS+ | Inside MTN’s big brand overhaul

      11 April 2025
    • Opinion

      Solar panic? The truth about SSEG, fines and municipal rules

      14 April 2025

      Data protection must be crypto industry’s top priority

      9 April 2025

      ICT distributors must embrace innovation or risk irrelevance

      9 April 2025

      South Africa unprepared for deepfake chaos

      3 April 2025

      Google: South African media plan threatens investment

      3 April 2025
    • Company Hubs
      • Africa Data Centres
      • AfriGIS
      • Altron Digital Business
      • Altron Document Solutions
      • Arctic Wolf
      • AvertITD
      • Braintree
      • CallMiner
      • CYBER1 Solutions
      • Digicloud Africa
      • Digimune
      • Domains.co.za
      • ESET
      • Euphoria Telecom
      • Incredible Business
      • iONLINE
      • Iris Network Systems
      • LSD Open
      • NEC XON
      • Network Platforms
      • Next DLP
      • Ovations
      • Paracon
      • Paratus
      • Q-KON
      • SkyWire
      • Solid8 Technologies
      • Tenable
      • Vertiv
      • Videri Digital
      • Wipro
      • Workday
    • Sections
      • AI and machine learning
      • Banking
      • Broadcasting and Media
      • Cloud services
      • Contact centres and CX
      • Cryptocurrencies
      • Education and skills
      • Electronics and hardware
      • Energy and sustainability
      • Enterprise software
      • Fintech
      • Information security
      • Internet and connectivity
      • Internet of Things
      • Investment
      • IT services
      • Lifestyle
      • Motoring
      • Public sector
      • Retail and e-commerce
      • Science
      • Social media
      • Talent and leadership
      • Telecoms
    • Events
    • Advertise
    TechCentralTechCentral
    Home » News » Movie screens with frickin’ laser beams

    Movie screens with frickin’ laser beams

    By Editor22 March 2012
    Twitter LinkedIn Facebook WhatsApp Email Telegram Copy Link
    News Alerts
    WhatsApp

    Adam Russell and John Sear don’t look like revolutionaries. Mild mannered, bespectacled and dry of wit, you’d never guess they were planning to change our entire idea of cinema. But that’s exactly what their project — interactive big screen entertainment — is aimed at doing.

    If the name they’ve chosen is vague, it’s because the experience is hard to compress into a short phrase. It’s a combination of a cinema experience — you and 100 strangers in the dark together, staring at the same big screen — and a video game, with goals and obstacles to be overcome.

    How do they achieve this? By giving people in the audience laser pointers that allow them to interact with objects and environments on the screen, as though each person had their own mouse pointer. Speaking at this year’s South By South West (SXSW) festival, they demonstrated their technology live, and had the normally aloof conference crowd whooping with laughter and excitement.

    A hundred people flashing lasers at a screen sounds like a recipe for chaos, until you start playing Renga — the “feature length interactive experience” that the duo premiered at the SXSW Film Festival. Within minutes the entire audience is working together to protect the little spaceship that we’re now collectively commanding. Delight and anxiety are both palpable as goals are completed and enemies defeated.

    That the game is so engrossing is no accident. Between them, Russell and Sear have decades of experience in the gaming industry, working on big budget releases. But, in true deferential Biritsh style, they are more keen to learn than to teach. “We’re from the gaming industry, and we’ve sort of accidentally stumbled into film. So there’s lots of people in this room that can help us more than we can help you,” says Sear.

    It’s clear that the biggest challenge the pair have faced is not the technology itself, impressive as it is, but how to design interactive experiences for large numbers of simultaneous players. As Sear points out: “In the gaming industry we always say that software sells hardware. You can have the best console in the world, but until you have the game that people want, no one’s going to worry about it.”

    For Russell, all games come down to a conversation between the player and the machine. The big question then is, how can a crowd of people all have a conversion simultaneously? “We’ve realised that we need to offer many different points of interaction on the same screen.” Like other examples of “crowd” intelligence — such as Wikipedia — this means that people need not agree on the specifics in order to contribute to the whole.

    Russell draws a parallel between the development of computer generated images (CGI), and interactive big screen entertainment. CGI started out as a plaything for scientists but eventually grew into an entire branch of the entertainment industry still led by the original pioneers, Pixar.

    “No one has the technology installed at the moment, so we end up carrying it around with us, which harks back to the early days of cinema,” explains Russell.

    But how do you keep 100 people involved in a game for two hours? “We’re making games as theatre, a kind of theatrical experience,” says Russell. This doesn’t necessarily imply a traditional plot structure. He explains the daunting challenges involved in making a truly “systemic” interactive narrative. For instance a team at the University of California Santa Cruz spent 5 years making a 15 minute long interactive narrative about two people in a single room.

    Renga may not have a narrative in the traditional sense but it has three “acts” and a very clear end. In some ways it’s still closer to a kind of collaborative chess game than to a traditional feature film. For Russell what separates it from “asynchronous” games like chess is the “liveness” of the interaction — the theatrical nature of a simultaneously shared experience.

    I was sceptical of this neat theory, until we started actually playing some of the games cooked up by WallFour (Russell and Sear’s big screen gaming start-up). Something quite magical happens as soon as the interaction begins — you and a whole crowd of strangers are suddenly playing together, simultaneously, with a kind of shared toy. It may take some time before this gets to mainstream audiences, but as far as I’m concerned it’s just a question of “when”, not “if”.  — Alistair Fairweather, TechCentral

    • Image: WallFour
    • Subscribe to our free daily newsletter
    • Follow us on Twitter or on Google+ or on Facebook
    • Visit our sister website, SportsCentral (still in beta)


    Adam Russell John Sear SxSW WallFour
    Subscribe to TechCentral Subscribe to TechCentral
    Share. Facebook Twitter LinkedIn WhatsApp Telegram Email Copy Link
    Previous ArticleNgcaba wants to build Africa’s Telehouse
    Next Article Newspaper advertising: getting worse

    Related Posts

    Tech festival SXSW is cancelled

    7 March 2020

    SA gets its own SXSW-type festival

    28 January 2014

    Genius capitalises on insanity

    18 March 2013
    Company News

    Zoom Fibre’s mission: powering the economy with world-class internet

    16 May 2025

    Retailers: take back control of your tech stack with self-enablement

    15 May 2025

    Sigfox South Africa unveils next-gen asset intelligence for smarter logistics

    15 May 2025
    Opinion

    Solar panic? The truth about SSEG, fines and municipal rules

    14 April 2025

    Data protection must be crypto industry’s top priority

    9 April 2025

    ICT distributors must embrace innovation or risk irrelevance

    9 April 2025

    Subscribe to Updates

    Get the best South African technology news and analysis delivered to your e-mail inbox every morning.

    © 2009 - 2025 NewsCentral Media

    Type above and press Enter to search. Press Esc to cancel.